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Johnny Haarup
Johnny Haarup
2D/3D Artist
3D College Grenaa, Denmark

Summary

I'm an experienced Graphic Designer. 2018 marked my 20th work anniversary with visual digital products. Throughout my career I’ve been involved in many aspects of the visual productions which include concepts, art direction, design, textures, backgrounds, level design, interface design and marketing elements.

In 2019 I have added 3d modeling to my skill set by attending 3D College at Grenaa, Denmark. I will now be able to follow the design all the way - from the pencil to final 3D rendering.

After Effect Is also a new discovery and I think there are many exciting AE-projects coming up in the future.

Skills

Art DirectionConcept ArtTexturing3D Modeling3D AnimationStoryboardingMarketing IllustrationQA TestingAR

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
InDesign
InDesign
Unity
Unity
Vegas Pro
Vegas Pro

Productions

  • Tinderbox cover
    • Video Game
      The Tinderbox (Book with AR)
    • Year
      2019
    • Role
      Art Director
    • Company
      Books & Magic
  • Mermaid cover
    • Video Game
      The Little Mermaid (Book with AR)
    • Year
      2016
    • Role
      Art Director
    • Company
      Books & Magic
  • Jaggedalliance cover
    • Video Game
      Jagged Alliance Flashback
    • Year
      2014
    • Role
      UI Designer
    • Company
      Full Control
  • Raidleader cover
    • Mobile Game
      Raid Leader
    • Year
      2012
    • Role
      Graphic Artist
    • Company
      Red Zebra Games
  • 2006 ite
    • Video Game
      Agent Hugo: Roborumble
    • Year
      2006
    • Role
      Concept Art
    • Company
      Interactive Television Entertainment
  • 2005 ite
    • Video Game
      Agent Hugo
    • Year
      2005
    • Role
      Art Director
    • Company
      Interactive Television Entertainment
  • 2004 ite
    • Video Game
      Hugo: CannonCruise
    • Year
      2004
    • Role
      Art Director
    • Company
      Interactive Television Entertainment
  • 2003 ite
    • Video Game
      Hugo: Bukkazoom
    • Year
      2003
    • Role
      Art Director
    • Company
      Interactive Television Entertainment
  • 2002 ite
    • Video Game
      Hugo: The Evil Mirror
    • Year
      2002
    • Role
      Art Director
    • Company
      Interactive Television Entertainment
  • 2001 ite
    • Video Game
      Hugo: Black Diamond Fever
    • Year
      2001
    • Role
      Graphic Artist
    • Company
      Interactive Television Entertainment
  • 2000 ite
    • Video Game
      Hugo: The Quest for the Sunstones
    • Year
      2000
    • Role
      Cutscene animations
    • Company
      Interactive Television Entertainment
  • 1999 ite
    • Video Game
      Stinky & Stomper
    • Year
      1999
    • Role
      Graphic Artist
    • Company
      Interactive Television Entertainment
  • 2001 startrek orion
    • Video Game
      Star Trek: Starfleet Command - Orion Pirates
    • Year
      2001
    • Role
      Concept Art
    • Company
      Mondo Media
  • 2000 startrek starfleet2
    • Video Game
      Star Trek: Starfleet Command 2
    • Year
      2000
    • Role
      Concept Art
    • Company
      Mondo Media
  • 1999 startrek starfleet2
    • Video Game
      Star Trek: Starfleet Command
    • Year
      1999
    • Role
      Concept Art
    • Company
      Mondo Media
  • 1999 xwing
    • Video Game
      Star Wars X-Wing Alliance
    • Year
      1999
    • Role
      Texture artist
    • Company
      Mondo Media
  • 1998 timtimhaar
    • Video Game
      Tim Timhår & Dykkerdragten
    • Year
      1998
    • Role
      Graphic Artist
    • Company
      Gilisoft

Experience

  • Art Director at Books & Magic ApS
    Copenhagen, Denmark
    August 2014 - July 2017

    Book & Magic produces augmented reality games and are using ordinary book as the platform.

    I was in charge of defining the visual style and fit the book and in-game environment in tandem with the augmented reality 3D scene and game design.

  • UI Designer at Hapti.co
    Copenhagen, Denmark
    July 2012 - October 2013

    Graphic web production for Core Online – a Square Enix developed streaming service. PC games directly on the internet browser. I was responsible for creating the visual framework for the core online site and marketing material.

  • Co-founder at Red Zebra Games
    Copenhagen, Denmark
    January 2011 - May 2012

  • Senior Graphic Artist at NDS Denmark
    Copenhagen, Denmark
    July 2006 - December 2010

    2008 – 2010: Concept and demo development of future interaction design for tv ads and commercials. Graphic demo and prototype development of tv guides

    2006 – 2008: Graphic production and design of more than 30 set-top TV games in close collaboration with clients IPs such as Samurai Jack, Avatar and Dexter.

  • Art Director at Interactive Television Entertainment
    Copenhagen, Denmark
    January 1999 - May 2006

    Responsible for designing the visual universe according to game design and guide the concept to console production.

    Involved in almost every level and stages of game production. Idea, Story, Concept, Game design, Level-design, 3D-Animation, Sound, testing.

    Also supporting marketing and merchandise production. Guiding outsourced production.

  • Intern + Concept artist at Mondo Media
    San Francisco, United States of America
    February 1998 - May 1999

  • Concept artist at InterActive Vision
    Silkeborg, Denmark
    November 1998 - January 1999